Archive for the 'The CONE System' Category

No Word Yet on the Texas Birdcam

Wednesday, March 5th, 2008

I haven’t heard anything about the Texas implementation of the CONE system, but we’re now in the March 2008 window that was previously mentioned as the time for its debut, so I’m hoping we might hear something soon.

In the meantime, here’s an image of a Great Kiskadee from the Welder Wildlife Refuge’s web site. How cool would it be to see one of those with the birdcam?

Classification Speed Up!

Monday, June 4th, 2007

I mentioned in an update to a previous item that I no longer think the system has been intentionally nerfed. From some email correspondence I’ve had with the CONE SF system’s creators, I now believe that all the slowdowns I’ve been perceiving as intentional actions are in fact just garden-variety slowness resulting from performance issues with the site’s database.

In an email I got early this morning from Bryce Lee, who is listed on the site’s credits page as being responsible for “Database and Website Design and Engineering”, he mentioned that “tomorrow, we are rolling out the classification fix and will be addressing the my gallery shortly.” So I popped into the system just now (at 6:30 a.m. Pacific time) and entered a couple of classifications, and the result page popped right up within a second or two. That’s awesome!

Go, Bryce! :-)

System Changes

Tuesday, May 8th, 2007

I noticed a few changes that had been made to the system yesterday, and wanted to pass them on if you weren’t aware of them.

1. Photos in “Disputed” status no longer appear in the Public Gallery’s “Not Yet Classified” view. I think that’s probably a good change; it means that most of the time, us yahoos constantly reloading the “Not Yet Classifed” view will get a quick page load that doesn’t use much of the server’s resources. It also means, though, that a new shot that quickly gets ID’d incorrectly, or that falls quickly into “Disputed” status, can slip in there without your noticing. So it’s probably a good idea to check the “Show All” view, or at least the “Disputed” view, from time to time.

2. There seems to be some kind of throttling going on, where certain kinds of actions (like submitting a new ID) take much longer than they used to. Again, I assume that’s a response to the usage patterns of us competitive types who are (in my case) opening up a dozen tabs in my browser with all the newly available images, and then banging through them entering identifications as fast as I can in a (mostly vain) effort to beat wyoming to the punch.

3. Finally, I don’t know if this is actually new, or if I just overlooked it before, but there is some extensive information about the CONE SF system’s development in the pages linked to from the big black “Jump To” box on the “About” page. I especially liked the Credits page, where I was able to learn trivia like the last names and project roles of my heroes bryce and patti. There also are some cool photos with shots of the whiteboard design sessions as the system was being planned. As someone who works in web software development, I really got a kick out of that.

Camera Tips

Thursday, May 3rd, 2007

Just wanted to mention a few things I’ve figured out from playing with the camera. You may already know all this, but I wanted to pass it on just in case.

1. Pan and zoom buttons can be held down to increase the amount of the adjustment. The arrow buttons for panning the camera left, right, up, and down, as well as the ‘+’ and ‘-’ zoom buttons, can be held down, rather than merely clicked. If you hold the mouse button down longer, the amount of the pan, or zoom, continues to increase until you release the button. This is handy for things like scanning across a landscape; until I figured this out I’d just click the pan button to scoot over a little bit, then click again to scoot a little more. Now I can move the rectangle all the way over to a fresh position adjoining the area previously scanned, covering a lot of ground relatively efficiently.

2. The colors of the preview rectangles correlate with the colors of the usernames in the “Online” box. By comparing the color of the rectangles in the positioning panorama with the colors of the listed usernames, you can tell who’s voting to position the camera where. I’m not sure how useful that is, but it lets you grumble more specifically when you’re in a pointing war with someone. “Look at the birdbath!” “No, look at the feeders!” “No, zoom in on the third leaf from the left in that tree over there!” Grr.

3. Pointing is collaborative, rather than via a queue. This leads me to my final item. A lot of the time, it seems like people are taking turns positioning the camera. One person draws a rectangle, there’s a pause, and the camera goes there. Someone else draws a rectangle, pause, and the camera goes there. It feels like we’re taking turns, and as long as only one person is drawing a rectangle between successive “beats” of the system, that is indeed what’s happening.

But the pointing algorithm is more sophisticated than that. I spent some time today reading through the PDFs in the “Related Publications” section of the CONE site, and although I got lost in the math pretty quickly, the gist of it is that when multiple pointing requests are received during the same beat, the software controlling the camera does its best to figure out the pan and zoom that will make the largest number of users happy.

It’s not just an average of all the inputs; that would be stupid, since one person trying to look at the feeders and another trying to look at the birdbath would result in the camera pointing to no-man’s-land in between. And it’s not just a rectangle that encompasses as many of the users’ rectangles as possible, since that would likewise be stupid: Users are requesting a particular zoom factor for a reason, and giving a zoomed-out view that encompasses two zoomed-in requests isn’t going to make either user happy.

Instead, the camera says, okay; how can I make the largest number of users happy? Then it does that.

(From Dezhen Song and Ken Goldberg’s Networked Robotic Cameras for Collaborative Observation of Natural Environments — 480K PDF file.)

The cool thing about this is approach is how well it scales. With a queue, having too many users seriously degrades the experience. But with this approach, there’s actually the possibility that the user experience will get better as the number of users increases. It’s that wisdom of crowds thing. Individually we’re stupid, but collectively we can be pretty smart, and having a means of polling everyone in real-time means the dummies get out-voted.

In practical terms, what this means for me is that I shouldn’t treat camera pointing as a queue, at least not when it’s important. Most of the time I’m happy to let someone else drive. But when there’s something specifically going on that I really want to see, I should be in there drawing rectangles for all I’m worth. And the rest of you should be, too. Don’t wait for your “turn”. Just go for it, and let the software figure it out.